![]() The Dots franchise ran into this “impenetrable ceiling” problem (I just made that up, roll with it) long ago, which is why the company released various game modes within the original Dots. Rather than focus on a scoreboard style of game, Two Dots offers a levels-based game, meaning that you never get stuck trying to beat a high score (though you may eventually get stuck on a level). Talking it over with our own Josh Constine, he called it a “skinned version of Candy Crush” and he isn’t far off. ![]() Which brings me to Two Dots, the latest generation of the betaworks-backed game that came out Thursday. When I open up the app now, I never play for more than a few tries. I achieved this respectable, albeit relatively average, score about a year ago, just after Dots was first released. Sometimes it is best to let the monster hunt a few dots to enable you to join more or make a square with a chain.My highest score on Dots - the original Dots - is 414. Remember the objective is not to remove the monsters so don't get carried away connecting monsters. Once a monsters hunger number reaches zero it dies and everytime a monster hunts a dot, its hunger number increases by one. But create a chain before making the square if possible - this lowers all of the monsters hunger numbers by more. To apply any single chain of dots with all of that colored monster on a level you need to make a square. So the lowest possible is two (by linking the monster and one other dot) and the highest can be however many dots you can connect with the monster. ![]() The longer the link of dots, the greater the decrease in the hunger number. The hunger number is the number in the middle of the monster and lowers everytime you feed a monster by linking it with other dots. For example, if a blue monster eats the yellow dot to it's left, it will leave a blue dot in the position it was in and change the yellow dot into a blue monster. If the monster eats a dot it will change its color to whatever colour the monster is. ![]() Monsters will eat one of the dots next to it after every turn - unless you feed it by linking it with other dots. ![]()
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